general |
Aftersleep Books
|
||||||||||||||||||||||||||||||||||||||||||||
Digital Cinematography DirectingThe following report compares books using the SERCount Rating (base on the result count from the search engine). |
|||||||||||||||||||||||||||||||||||||||||||||
|
Aftersleep Books - 2005-06-20 07:00:00 | © Copyright 2004 - www.aftersleep.com () | sitemap | top |
Like the other reviews pointed out, the "Digital Cinematography and Directing" book cover a topic that isn't found in other books. Sure, I've picked up a few camera and cinema books, and adapted those ideas to my 3D program, but the $39 I spent on this book was well worth it. First, the book is in color, with big clear example images. Second, it's not a huge book that locks you to your desk. At 240 pages, it's easy to slip into your case and read it on the train ride to work (as I do). More importantly, the content is not overly inflated with technical jargon or crazy bulbous examples. You can tell this book was written by an animator, as it addresses issues every 3D animator should be aware of when it comes to cameras and lenses, shots and directing subjects.
Great book, great reference. I would have liked to see more cool characters used for the examples, rather than stock models. All in all, the examples work, which is what's important. If the examples were cooler, something using LOTR Gollam character, I would say this is 5 star. Now I'm waiting to complete my "digital" library with "digital compositing".