First off, this book is VERY well written and easy to follow. It is one of the only game programming books that I actually had a blast reading. What really strikes me about this book is that it is the only one (that I know of) that concretely discuses cross-platform game programming with Allegro, a library more powerful and easier to use than DirectX. It's almost hilarious how fast Harbor gets into the 'good stuff' without losing the reader.
My only question is, why hasn't someone written a book like this before???
Covers 2D programming with Allegro library
Rating: 5/5
I admit I am excited about this book, which covers game programming with the open source, multi-platform allegro library. Much easier to use than Direct X, Allegro and this book get you up and going pretty quick. Topics include sprites, sound and AI for your games. The code examples are written in C, and a copy of Dev-C++ and Allegro come on the enclosed CD.
My only complaint is no coverage of 1st person 3D topics, but maybe in another book? Please ?
My only question is, why hasn't someone written a book like this before???