algorithms |
Aftersleep Books
|
||||||||||||||||||||
Computational GeometryThe following report compares books using the SERCount Rating (base on the result count from the search engine). |
|||||||||||||||||||||
|
Aftersleep Books - 2005-06-20 07:00:00 | © Copyright 2004 - www.aftersleep.com () | sitemap | top |
Although I have yet to actually implement one of the algorithms in the book directly, I was exposed to a number of general techniques which I have used, such as randomized techniques to eliminate pathological worst-case performance problems, and various space partitioning techniques.
The algorithms are all presented in pseudocode, unfortunately, which is the reason for only 4 out of 5 stars. Also, some important details are omitted which make a few of their algorithms practically useless (although they are interesting theoritically). For example, there is an algorithm for pathfinding and collision avoidance for a translating (but not ROTATING!) robot.
If you're lookin for a computational geometry bible, this isn't it. But there are certainly some gems in this book and it is a very interesting read.