or nobody would buy it. If you're just looking to self educate yourself on digital logic, this is not the book for you. And teachers should stop forcing this on their students. It's not written in an easy to understand manner. The "solved problems" are basically "here's the problem, here's the answer." With how the answer was reached left as an exercise for the reader. The only reason it's survivable is because it's logic. Unbeknownst by reading the book you discover there are simple patterns.
If you absolutly must use this book because some teacher assigned it, use it in conjunction with LogicWorks. By doing the assignments in LogicWorks you get rid of the theory and can fiddle around until you figure out how it works in practice.
Terrible
Rating: 1/5
This text book was the required text book for my Digital Techniques I class. I'm simply posting this remark so other students will not be as unfortunate as I was in wasting money on this book. I tried using the book at the beginning of the semester, but after 2 weeks I gave up on using it. I haven't opened it since. I felt that there was no since of coherency in the text. I felt the examples were rather poor. There's not even a glossary to look up terms, and the index is not helpful. I don't know enough about digital design to give very constructive criticism on this text. But I know that as a student, I found this book to be very bad. There are many other text books out there that do a much better job of introducing the topics of an introductory digital design class. Use one of those. Not this one.
If you absolutly must use this book because some teacher assigned it, use it in conjunction with LogicWorks. By doing the assignments in LogicWorks you get rid of the theory and can fiddle around until you figure out how it works in practice.