graphics and multimedia |
Aftersleep Books
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Computer Graphics Using Open GLThe following report compares books using the SERCount Rating (base on the result count from the search engine). |
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Aftersleep Books - 2005-06-20 07:00:00 | © Copyright 2004 - www.aftersleep.com () | sitemap | top |
I took a course under Prof. Hill while he was a visiting Prof. at the Indian Institue of Science, which used the draft of this book. We had a great time learning graphics with Prof. Hill - his enthusiasm is infectious, and this comes out in the textbook as well. We were able to develop a 'Tour of the Tajmahal' by the end of the course, with lots of special effects (like texturing, flying objects) - it was **beautiful** :-) !!
The book covers all the usual material expected in a Computer graphics textbook - transformations, modeling, texturing, hidden surface removal ........, as well as somewhat 'advanced' topics like ray-tracing.
The writing style is engaging and the explanations are very clear - this is a book that makes it easy to learn graphics. It also contains helpful tutorial material for all the maths background required, and a really huge number of exercises - obviously, you need not do all of them, just take your pick.
Please note that it is **not** a tutorial/reference on OpenGL - it merely uses OpenGL as the tool of choice for writing graphics code. If you want to learn OpenGL, please check out the 'Official guide to learning OpenGL' by Woo et al - we used that text in conjunction with this in our course, and it's really helpful for getting upto speed with OpenGL.
All in all, this is an excellent choice if you want an uptodate text on Computer graphics using OpenGL.