software design |
Aftersleep Books
|
||||||||||||||||||
3D Game Engine Design A Practical Approach to ReThe following report compares books using the SERCount Rating (base on the result count from the search engine). |
|||||||||||||||||||
|
Aftersleep Books - 2005-06-20 07:00:00 | © Copyright 2004 - www.aftersleep.com () | sitemap | top |
There seem to be an abnormal number of "math haters" buying this book, such that one does wonder as to the type of developer who is reading it.
In developing an advanced, or even not so advanced, 3D graphics engine, there is no getting around the Mathematics involved. I feel that Dr. Eberly has done a terrific job of covering the general gamut of what is needed for such an indepth and difficult task.
I apologize if I stereotype anyone here, but no serious, professional developer in his right mind is going to whine over needing to learn the Mathematics behind their work. Computer languages are built around the Mathematical principles that bore them, so please, before you blast a book and its author over _your_ inability to understand the material, consider a different job.
As a side note, I believe that Dr. Eberly intended his book primarily as a reference guide, not so much a learning tool. And I would also wager that Dr. Eberly himself has such a reference guide on his desk as well.
On the subject of reviewing this book, I thoroughly enjoy it, and it has a permanent place on my reference shelf, within easy reach. Even though I myself do not yet posess the knowledge to encompass ALL of the Mathematics in this book, knowing that it is there, and that more remains to be learned, is a great motivation to continue Mathematical study.
In closing, I applaud Dr. Eberly for writing a concise, accurate, and excellent Mathematical reference book, he has made a difficult subject significantly simpler.