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Aftersleep Books
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Introduction to 3D Game Programming with DirectX 9The following report compares books using the SERCount Rating (base on the result count from the search engine). |
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Aftersleep Books - 2005-06-20 07:00:00 | © Copyright 2004 - www.aftersleep.com () | sitemap | top |
The book is very easy to read. He has a short section on math, which made vector, matrix and plane math easy to understand. This is followed by chapters on Direct3D fundamentals that offers a great recap if you already know this stuff. Next, comes chapters on applied D3D that include using fonts, meshes, terrain rendering and particle systems. Finally, he covers shaders and effects.