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Aftersleep Books
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Creating the Art of the GameThe following report compares books using the SERCount Rating (base on the result count from the search engine). |
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Aftersleep Books - 2005-06-20 07:00:00 | © Copyright 2004 - www.aftersleep.com () | sitemap | top |
He covers game art nearly end-to-end - reference collection, modeling theory, texturing, lighting, efficiency techniques, UI and more. The best part about the book though is that it isn't written like a software manual. Although he teaches technique, Omernick concentrates heavily on the artistic thought process, especially its application to game issues. Games are complex interactive systems, and he does an excellent job of highlighting technical considerations and trade-offs that all game artists must deal with sooner or later.
I'm a games software engineer and read the book to get a glimpse of the latest techniques, processes and technologies used by today's
game artists from the artist's point of view. I have to say that Creating the Art of the Game excels at what good instructional books do well - it broadens the mind by giving it new ways to approach problems. It also manages to balance technical specifics with mindset. More than anything, it's an invaluable glimpse into the mind of a successful game artist. I strongly recommended the book for anyone with an interest in the industry.