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Aftersleep Books
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Multiplayer Game Programming w CDThe following report compares books using the SERCount Rating (base on the result count from the search engine). |
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Aftersleep Books - 2005-06-20 07:00:00 | © Copyright 2004 - www.aftersleep.com () | sitemap | top |
Although I have a fair bit of programming experience, I'm new to C++ and even newer to client/server programming. I've been digging through page after page after page of code from open-source games and other assorted game projects, and mostly getting swamped. This book and the CD with it saved my sanity.
After an overview of the field, it starts out with the simplest communication examples, and then builds from there. By the time you get to where you're putting the code to practical use, you thoroughly understand what it is, what it's doing, and why.
Todd Barron's friendly, programmer-to-programmer style made it much more enjoyable than the dry-as-dust books that you have to soak in water for an hour before reading. I emailed the author with a few questions, and had an answer the next morning. The answer I needed, I should add.
If you want to not just learn but understand the essentials of writing a multiplayer game, this is the book to start with.